This is the official website for the Zah Yest setting featured in The Path of Resistance tabletop RPG campaign. In its forgotten language "Yest" means "this," and Zah Yest is "this heavenly body"--a theory for our ancient Earth with Rodinia (pre-Pangea) and multiple planes. Instead of millions of vanilla shadow universes where you had a bad hair day and everything else was the same, there is a Hyphersphere--a series of cohesive meaningful planes that were created with purpose, as an electrical transformer bridging the realities of the quantifiable and the infinite.
The SRD licensor has released the SRD 5.1 under the Creative Commons Attribution 4.0 International license. Therefore, there is a new release of the book! Due to the new development, the push to print will resume more quickly. Download a version dated January 27, 2023 or later to take advantage of the new license with SRD content that is explicitly irrevocable.
The progress is approximate and may not be up to date. The project status or other planning documents for this project or other projects do not constitute guarantees of features.
Digital version status: 100%!
Maintaining the digital version (such as making corrections) is planned.
"CG" below refers to "computer generated" as in human-made vector or 3D renderings.
2023-01-11: Make CG illustrations and maps to replace some of the hand-drawn ones. Add a final boss illustration. Fix: Add some described features to the lighthouse map; change stonework at the triangle (illustration) to match the description; improve readability (color) of last area map numbers; fix running total XP and in one case, CR.
2023-01-02: Improve wording in chapters 2-3. Fix the XP running total. Add new vector images to replace some of the sketches.
2022-10-18: Make minor corrections and clarifications.
2022-10-21: Make minor corrections and clarifications. Add "About the Author" and headings for some images.
2022-10-22: Make spelling corrections and clarifications. Improve the front cover.
2022-10-24: Fix grammar in chapter 1. Balance difficulty of encounters in chapter 1 and up through second destination in chapter 2. Add clarifications to Design Choices, especially "Levels for Smooth Gameplay."
For characters in the campaign (custom creatures etc.) and other info, follow for updates.
These books have 9-lesson units in a "cookbook" (step by step) style. Please support me to spend the many hours necessary to keep these books up to date and make them available in more formats. The layout is designed to save paper. They will be easier to follow when printed unless you have a second screen with the document open. Learners have an extremely difficult time keeping their place when they barely understand what they are reading and have to switch between the instructions and blender. Some had success making the Blender and LibreOffice windows both small so they could see both at the same time on a single screen.